The folks over at Fishlabs have been hard at work with this release guys, all you Galaxy on Fire players can now happily play this on your Tegra 2 tablet or smartphone. Get ready to fly through over 20 solar systems with some of the best graphics to come to a mobile device. Fishlabs and Nvidia promise that the graphics with a Tegra 2 powered device take this game far higher than on any other device including the iDevices. That is only half the battle though, not only is this game extremely pretty and graphically amazing but it has a solid story line that will take anywhere from 6-10 hours to complete.
Galaxy on Fire 2 has been available for the Xperia Play and a few other select devices for a little while now, even my brand new HTC Sensation 4G showed up as compatible yesterday but those are not Tegra 2 devices so they wont get all the amazing graphic tweaks and Nvidia Physx that Tegra devices will. If you have one of these Tegra devices you will notice all sorts of little improvements not found in the game on other phones, things like rivets in the metal on your ship, advanced lighting as well as additional Physx effects and more.
The game is available in the Android Market now and it is free. Get the THD version by clicking here. They are allowing us the entire first solar system for free but if you want to continue deeper into the depths of space (and you will) you’ll have to make an in-game purchase of around $14.99 and a little less for those on a regular phone. Overall the game promises some engaging and fun gameplay that lasts for hours. Read our original pre-release version review here.
A huge galaxy with over 20 solar systems and beautifully rendered planets
100 unique 3D space stations and more than 30 customizable space ships
Unique reputation and diplomacy system
Story-based, mission-based and free gameplay
Complex trading system with over 170 different commodities of all kinds
High quality visuals and music, full voice acting (English) and 3D sound
Action Freeze™: 3D screenshot tool to save screenshots from any perspective and upload them to Facebook™
OpenFeint integration of leader boards, achievements and saved games
Supports up to full native 1280 x 800 pixels resolution
Heavily optimized to utilize the eight-core rendering power of Tegra’s GeForce GPU for console-gaming quality on mobile devices
All meshes re-created from scratch as if they were to be used for a proper console game
New details added to the design of each of the over 30 spaceships and 100 space stations
Carefully re-painted space background images and planets at 2048 x 2048 pixels resolution to ensure crystal clear game experience even on 10 inch tablets
Four times higher texture sizes on all in-game textures and four times higher polygon count on its spaceships, space stations, jump gates and asteroids compared to standard tablet versions
Sophisticated OpenGL ES 2.0 specular and displacement shaders on all in-game assets