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Android in-app billing goes live

1
  • By Chris Davies
  • on 30 Mar, 2011

Android in-app billing goes live

Google has launched in-app billing on the Android Market, allowing developers to offer extra levels in their games, additional services and virtual goods in their apps. The system will also enable try-and-buy, where apps can be offered free to trial and then activated in full without demanding a whole new download.

As you’d expect, Google has worked with a few software vendors in advance to give a demonstration of how the in-app billing system works. Tap Tap Revenge, Comics, Gun Bros, Deer Hunter Challenge HD, WSOP3 and Dungeon Defenders: FW Deluxe have all been updated.

Full details for developers are here, but the key points are that Google still takes a 30-percent cut of every transaction – just as it already does for basic app purchases – and that, since it uses no special APIs, it shouldn’t require too much reworking of code. More on the security side here.

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Tags: Android-MarketdevelopersIn-App Billingsoftware

  • http://www.horer.fr Daniel

    You can use this test framework : android-test-billing to test the In-App billing on the emulator.
    This framework was used in the project Horer – horaires de RER.

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