The Google Cast SDK, that set of tools which developers can use to utilize Google’s Cast feature, has been there or thereabouts the past few years. There are a number of complaints against the feature, that some limitations in the SDK make it difficult to implement in apps. Well, Google is giving it another shot with the Google Cast SDK version 3.0, announced at the Google I/O Conference 2016 and is now available for developers.
It looks like the main highlight of Google Cast SDK 3.0 is that it simplifies some elements in the SDK that could potentially make the lives of app developers a heck of a lot easier. Google is trying to take over more of the elements of Cast in the SDK – this is so that developers don’t need think and manage these elements as much in their own code. These elements include the cast button, the introductory overlay, device discovery, and playback controls – all handled by the SDK. Check out the video below.
The SDK also includes a completely new version of the Cast framework. This new structure requires less code to integrate, and it’s consistent across Android, iOS, and Chrome – another boon for app development in general. It makes sense that Google simplifies these, if it wants more people to actually start using Cast again.
All of the documentation is live on the Google developer site with samples apps, tutorials, and more (source link below). A quick note, the documentation released today is just for the sender device – or the device that sends the media. A receiver SDK will be available soon with similarly new features.