Epic Games is the maker of the immensely popular Infinity Blade for iOS. The game utilizes the Unreal Engine to provide users with a graphical experience that has yet to be on a mobile device. After seeing the impressive Epic Citadel demo, Android fans were wondering if we would ever see the technology on our devices. The answer was simple: possibly, but not yet.
Epic Games wants to focus on iOS where it sees it being the best option for them at this time. The main cause of this is, of course, fragmentation. In an interview with Slowdown.vg, Epic’s Vice President, Jay Wilbur stated the following:
One of the problems with the Android marketplace is hardware fragmentation, that’s a really big issue. The other thing is marketplace fragmentation, there are so many different appstores out there. The Android marketplace is a little more difficult [to develop for] because there is less control. I think the Android marketplace is robust … I find it very easy to buy things on it, it’s just that Apple has very tight control. So anything in the Apple world is perfect. It’s just perfect. We like that, we like that a lot. We know that it’s just gonna work. Sometimes that’s not always the case in the Android marketplace.
No matter your stance on Android, he does have a point. With Android being available on such a wide variety of devices, it’s hard for a developer to get a game, especially one as visually impressive as Infinity Blade, optimized for many devices. Hopefully we will see Epic Games shift focus to Android over the coming months, but until then we can only wait.