Everyone likes apps for their smartphones today, it seems like every smartphone maker is rolling out their own app store to take advantage of the popularity of applications on mobile phones. There is lots of competition between app stores and companies are pulling out the stops to grab the cash out of a user’s wallet.

A new comparison of the Apple App Store and the Google Android Market has been published. The comparison looks at the prices of apps between the two stores and has found that Android apps cost just as much, and sometimes more than iPhone apps.
Washington Post figures the Apple App Store is cheaper in some instances because competition between the huge amount of similar apps has driven prices down. The Android market has much less apps available that Apple offers. At this time, the Android Market has about 6000 apps compared to 65,000 on the App Store.
[via Washington Post]








Is that possible w/ iphone?
If you can pay $200 for a phone, you can afford $2 for a good app. I like a lot of the free ones, and appreciate them, but I'd rather pay $1 then have banner ads running in the app, but that's just me.
If you can pay $200 for a phone, you can afford $2 for a good app. I like a lot of the free ones, and appreciate them, but I'd rather pay $1 then have banner ads running in the app, but that's just me.
or if its a touch game and the ad can get in the way when i wanna touch something near it. then i'd feel compelled to buy the full or pay SOMETHING
Until users of the Android market start buying more applications, prices will remain high; if not continue to rise. The current model also waves away would-be developers who are otherwise interested in the platform. Add the fact piracy is rampant on the platform, it certainly isn't helping the user base or the developers.
As sales increase on the market the prices will likely fall. Developers are more than happy to make a profit on volume but at this time, a volume pricing model is simply impossible for all but a handful (less than a dozen) of applications.
The author also seems to miss the fact that Android applications can do a lot more than iPhone applications can. With these extra capabilities comes a much more complex application life cycle. With this more complex life cycle comes more code and more complexity. With more code comes more testing and more time between releases. This in turn demands high prices for additional work. This fact adds an additional variable which the iPhone simply does not have at this time.
If you can pay $200 for a phone, you can afford $2 for a good app. I like a lot of the free ones, and appreciate them, but I'd rather pay $1 then have banner ads running in the app, but that's just me.