Mobile World Congress there is tons of talk regarding Qualcomm's new Snapdragon S4 Krait SoC, and with good reason. Four cores aren't always better than two and many different elements come into play with performance in general, especially on a mobile device. Today we've been given a chance to break down the new Qualcomm (Mobile Development Platform) MDP MSM8960 dual-core 1.5 GHz SoC S4 and are starting with the usual benchmarks.
and now five) core Tegra 3 architecture. In all the hustle and bustle, Qualcomm's Snapdragon gets forgotten - not that it's going anywhere. While almost ever major phone and tablet manufacturer has a Tegra 3 product slated for Mobile World Congress, they've usually got Snapdragons filling out the mid and lower ranks as well. It looks like that's going to be the status quo for a while: A Qualcomm product manager announced that the company would be focusing on its dual-core products until at least late 2012.
quad-core Tegra 3 at the moment, but ARM doesn't want you to forget about its mobile chip offerings. The company has shown off its latest Mali chip, the T658, yet another contender for the tiniest computing crown. The eight-core architecture should allow for significant performance gains in both the CPU and GPU.
Kal-El, since February, and now the company has demonstrated just what sort of thing a quad-core CPU, twelve-core GPU SoC is capable of when you slap it into an Android Honeycomb tablet. A homegrown game, Glowball, shows how the four cores can crunch through real-time dynamic lighting in a way that would bring a dual-core like Tegra 2 to its knees. The game basically involves rolling an illuminated ball around an arena of interactive jack-in-the-boxes, curtains and barrels; hitting the boxes in the right order allows you to move on to the next level. The interesting thing, though, is the arena itself: the ball gives off an internal light that's projected through the patterns on its surface, and they're all calculated in real-time rather than being preset animations. That allows you to change the light, brightness and pattern and see it all take place in real-time. Meanwhile, the curtains and barrels react to movement of the tablet's accelerometer, fluttering and tumbling as you'd expect them to in real life. NVIDIA has added the ability to virtually shut down two of the cores, to show the stuttering, jerky mess you'd get if you attempted dynamic lighting on a current-gen dual-core chip. NVIDIA expect to release Glowball into the Android Market when Kal-El based devices go on sale, itself planned to take place later in 2011. [youtube eBvaDtshLY8] [gallery]
Galaxy S II may have gone through an overclock before it even launched, taking the dual-core CPU to 1.2GHz (and handily matching the HTC Sensation) but apparently the company has even higher ambitions for mobile processors in the coming months. According to Korea's Maeli Business Newspaper, Samsung is planning a 2GHz dual-core smartphone "by next year". "We are planning to release a 2Ghz dual core CPU-equipped smartphone by next year," an unnamed Samsung exec told the newspaper. "This product will have the data processing capacities of a regular PC" he continued. Although the exact nature of the processor is unknown, it's believed to slot into Samsung's Exynos branding. Samsung is also expected to begin offering the Exynos chips to other manufacturers, taking on Qualcomm's Snapdragon in the process. [via Engadget]
hands-on with it and a good look at its inside and outsides. Now what we want is, of course, the benchmarks! Which ones shall we chose? Why, Quadrant and SunSpider of course, we wanna know how fast it's processing AND how fast it's browsing - so lets have at it!
a 3D-related section leak earlier, the remainder of NVIDIA's 2011 roadmap for mobile processors has emerged, and it's not just three-dimensions that the company is considering. According to the document - believed by Bright Side of News to have been prepared for MWC 2011 next month - NVIDIA expects to begin sampling the Tegra 3 SoC in Q4 2011, with two versions suiting tablets and smartphones respectively. The Tegra 3 T30 is headed to tablets, promising up to four 1.5GHz ARM Cortex A9 cores along with support for Blu-ray video and capable of driving a 1920 x 1200 panel, with 3x faster graphics and an ULP (Ultra Low Power) mode. Meanwhile the Tegra 3 AP30 is for phones, with either dual- or quad-cores, and capable of 1366 x 868 resolution displays. Both mean super-high resolution slates and handsets are possible, and both are expected to sample by the end of the year and then likely show up in new products come CES 2012. [via SlashGear]