augmented reality

Project Glass gets closer to reality, Google welcomes “Glass Explorers”

Google's Project Glass is still a long, long ways from reaching my hands and face sadly. Today however we are now one step closer to getting to try out, enjoy, and possibly learn more about Google Glass. You should all know plenty about Google's futuristic Augmented Reality eye-wear already, but hopefully we'll be learning more soon. Sergey Brin himself sent out info on Glass, and we have the details.

Patent details Project Glass control with rings and tattoos

So Project Glass might not live up to the rather lofty expectations set by the preview video. But there's no denying that it's an awesome idea, and even if it flops like a one-winged seagull every geek who's ever seen The Terminator wants to try it out. In addition to patents for the basic concept, Google has added some interesting control ideas, spotted by Patentbolt. The basic idea is that visible patterns or objects on a users' hands could be used to access the user interface in the heads-up display.

AR app lets the Avengers assemble… in Wal-Mart

Fantastic feats of strength and bravery. Epic showdowns between good and evil. Skin-tight catsuits. These are not things you'll see in your typical Wal-Mart (with the possible exception of that last one). But if you download the SuperHero AR app from the Google Play Store you might just see all of this, at least through the camera of your Android smartphone.

Project Glass Battlefield concept brings augmented reality to gaming

Project Glass has inspired its fair share of constructive conversation, not to mention parody. But the latest video to play off of Google's augmented reality project takes the cake and the checkpoint. YouTube user ThereIsACanal used the ideas presented in Google's now-famous concept video and extrapolated to see what "Battlefield 5" could look like when taken into the real world. The results aren't exactly a cinematic masterpiece, but the video does a great job at illustrating the possibilities inherent in augmented reality gaming.

Marvel shows off new line of Infinite augmented reality comics

By all accounts, traditional comic book stores are doing even worse than bookstores in the digital age ,which is to say, not very well at all. But a new initiative by comic giant Marvel aims to breathe some life into retail comics via the very medium that's threatening them. Their new Marvel Infinite Comics line brings a new dimension (literally) to some of the best-known superheroes in the world, via the now-familiar method of augmented reality. Marvel showed off the new comics with launch partner Aurasma as SXSW in Austin, Texas.

Satellite AR app shows UARS satellite crashing in real-time

For those of you who are unaware, the UARS satellite is currently 'scheduled' to crash into the surface of the earth. If this news happens to worry you, or if you're interested in tracking a falling satellite as in crashes into the planet, the Satellite AR app for Android is tracking the satellite live for your viewing pleasure.

Touch Vision uses a Nexus S and Augmented Reality to control TV screens

Using our smartphones or other methods for controlling TV and computer screens is nothing new. We've been doing it for a while with various methods but today we have something completely new, unique, and different. The guys from Teehan+Lax have designed a neat little application using augmented reality to control what is displayed on TV screens using their trusty Google Nexus S.

Qualcomm Augmented Reality Platform gets commercial release

Qualcomm has released the commercial v1.0 build of its Augmented Reality Platform, enabling Android app developers to integrate AR into their software. The Qualcomm AR Android SDK and AR Unity Extension allow for games like Rock 'Em Sock 'Em Robots as shown at Uplinq 2010. Beta versions of the AR Platform were released last year, with Qualcomm demonstrating an interesting augmented reality photo frame concept which used the camera on Android handsets to identify different displays and then easily change what was being shown on them. This v1.0 release of the SDK now means developers can release apps commercially using the technology; Qualcomm says they'll work on any Android 2.1+ device, though suggests that performance will be stronger on those using Snapdragon chipsets. Qualcomm's AR Platform is available to download at developer.qualcomm.com/ar now. There's a demo of the AR photo frame concept below. [vms 97ccb54be14d6a47439b] Press Release:
Qualcomm Announces Commercial Release of its Augmented Reality Platform Platform Enables Android Developers to Create and Distribute Vision-based AR Applications SAN DIEGO — April 27, 2011 — Qualcomm Incorporated (NASDAQ: QCOM) today announced the immediate commercial availability of its Augmented Reality (AR) Platform for Android smartphones. Offered through Qualcomm’s online developer network, this 1.0 release marks the successful completion of the Company’s beta program. Developers can now build, market and commercially distribute applications based on the Qualcomm AR platform. Qualcomm’s award-winning AR platform will enable a broad range of experiences that entertain, engage and inform consumers with a new form of interactive media. The platform’s rich feature set enables developers to build high-performance, interactive 3D experiences on real world images, such as those used in print media (books, magazines, brochures, tickets, signs) and on product packaging. The platform supports multiple development environments. The Qualcomm AR Android SDK supports native Android development with the Android tool chain, including the Android SDK and NDK. The Qualcomm AR Unity Extension supports rapid development with the Unity 3 game development tool. A web application is also included for creating and managing image resources that can be used with either development environment. Industry-leading performance is achieved through Qualcomm’s innovations in advanced computer vision algorithms and close integration of hardware and software. The effect of this performance is a higher fidelity user experience in which graphics content appears more real against the real world background. While applications built on the platform will run on all Android smartphones using Android 2.1 or greater, optimal performance will be exhibited on phones using Qualcomm’s Snapdragon™ chipset. “Qualcomm has a long history of providing advanced technologies that drive innovation and opportunity for the mobile ecosystem,” said Jay Wright, senior director of business development, Qualcomm. “We continue the tradition by making leading AR technology widely available to developers for commercial use. With more than 6,000 registered developers, we look forward to a new generation of AR applications available in the Android Market and other application stores.” Qualcomm and BigPlayAR recently collaborated with the Dallas Mavericks to introduce the first commercial application using Qualcomm’s platform. Mavs AR, a game developed by Big PlayAR, has enabled fans attending the Mavs playoff games at American Airlines Center to point their smartphone running the Mavs AR application at their ticket to play a virtual basketball game in the palm of their hands. “We are thrilled with Mavs AR – it has really added a new layer of fun and interaction to the Mavs fan experience,” said Mavs owner Mark Cuban. “Based on the game’s success, we expect to use AR for future fan promotions, and Qualcomm’s AR platform has demonstrated itself as a powerful platform for creating these types of 3D experiences.” The Qualcomm AR Platform is available immediately at developer.qualcomm.com/ar
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