How Does a 95% Profit Cut for your Android App Sound, Mister Developer?

January 26, 2011
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So you've developed an app for Android and you don't know what step is next. Perhaps you've registered for the Android Marketplace but you can't quite bring yourself to hit the button that'd release your app into the wild through this Google-sanctioned marketplace. What are your options? Well you can choose a different app distribution point for one, or you could sell the app yourself if you like. Which option is best? How about the one that gives you a 95% profit cut of whatever your app brings in for sales? Sounds pretty good to us.

That's exactly what MobileApps is saying they've got going right this moment, their marketplace opening up for business very soon. They're aiming for a "Robin Hood" sort of situation, a way for you to be able to grab the entirety of the profits you might feel you're entirely entitled to. Take a peek at these words from CEO and founder of MobileApps:

“Ultimately, our highest intent is to be portrayed as the Robin Hood of app developers that truly champions their interests. We pay the highest payouts we can and provide the best facilities such as app discovery solutions, payment infrastructure, negotiations with carriers for bulk carrier-billing rates, etc. We strive to discover gaps in the present app store markets and fulfil them to the benefits of app developers. By taking care of the needs of app developers, they now get to focus on what they do best: building better apps and providing better customer service."

Sound good to you? Make you want to join their team? Or does it inspire you to sell your own app in your own marketplace?

[Via SlashGear]


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  • Chris

    A “95% profit cut” sounds like a bad thing to me. I think what you mean is ‘a 95% cut of the profit’ or better yet, ‘a 95% profit share.’

    That may be a little nit-picky, but I think it matters. =)

    #corrections

    • dave

      Even that’s vague. 95% of sales makes sense. You sell for £1, you sell 1000, you get £950. 95% of profit is meaningless – they could argue that the system costs them 40p per app sold, meaning you’d get 95% of 60p per game.

      • Chris Burns

        very valid points. i wonder if other devs are thinking this through as well