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Gameloft Decides to Come Back to Android

26 November 2009 by Juventino Quinones


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So just a couple of days ago Gameloft decided to quit from the Android platform and said it was because they were not making any money. Now, it would appear, they had a change of hearth, or maybe someone was a little confused. I don’t know, the thing is, they are coming back.

gameloft-android-logo

Gameloft’s finance director Alexandre de Rochefort, said last time that they were significantly cutting their investment in Android platform, just like many others. And that the Android Market is not as neatly done as on the iPhone. But now, the company has posted a press release with the title “Gameloft Supports The 2nd Generation of Android Phones”.

Okay, so, were they cutting back on first generation Android phones the other day, or what the heck? I mean, de Rochefort also mentioned that Gameloft are selling 400 times more games on iPhone than on Android. And that on Android ‘nobody is making significant revenue’. So why the change of hearth? Now they will work for free?

Well, whatever it was, here’s the press release for your reading pleasure:

CORPORATE
Gameloft Supports the 2nd Generation of Android Phones

Paris – Gameloft®, a world leader in the publishing and development of downloadable video games, plans to launch High Definition games on next generation Android phones like the Motorola Droid and the Sony Ericsson Xperia X10.

“The arrival of this new generation of phones will allow the development of High Definition games that make the most of the technological capacity and the speed of execution offered by the new Android phones. Consumers will benefit from a top quality gaming experience,” says Gonzague de Vallois, vice-president of Publishing at Gameloft.

Gameloft also continues to support the current generation of Android phones and announces the imminent arrival of titles such as Assassin’s Creed. These titles will be accessible on the Android Marketplace and Gameloft internet sites and will further strengthen our catalogue of Android games already available.

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  1. That was a short lived departure!
  2. Quote:
    Originally Posted by STARGATE View Post
    they had a change of hearth
    can't see how changing their fireplace would make any difference.
  3. Quote:
    Originally Posted by deadite66 View Post
    can't see how changing their fireplace would make any difference.
    No, you see... Gameloft developers are used to working in the gaming culture and tend to use gaming terms. To "set your hearth" is a World of Warcraft term where you configure your hearthstone to return you to a new location when activated. In essence, that's your new home. The Gameloft folks are simply experimenting with Home applications. They're currently using OpenHome Lite and are debating on whether they should get the pay version or try out PandaHome. Some English speaking journalist has simply misinterpreted the French company's discussions about pay apps to refer to Gameloft's own products.

    In all seriousness, I suppose having an outfit like Gameloft feeding the Android platform is ultimately a Good Thing. But I doubt I'd notice them going away or staying.
  4. Lol well done Spark
  5. Gameloft's BIGGEST problem with Android is that they are porting Java/J2ME games to Android. There are no resources like that assigned to iPhone games - meaning proper game developers adapted to the platform - vs. java developers adapted to work on a game platform.

    If they stepped up the dev team capability a little (e.g. NDK exists for a reason) and supported Android even a tad bit better they would see better revenue. There main issue is the utter poor quality of the Android games out there from GameLoft. Also most of the their titles have NO demo's - hence no real potential to expose customers to the content.

    Truth be told this is a problem for any of the devs: EA Mobile, Digital Chocolate, etc... Staff up Android dev teams with the right resources and attempt ports of iPhone content NOT ports of Java/J2ME games...
  6. Quote:
    Originally Posted by NPS_CA View Post
    Gameloft's BIGGEST problem with Android is that they are porting Java/J2ME games to Android. There are no resources like that assigned to iPhone games - meaning proper game developers adapted to the platform - vs. java developers adapted to work on a game platform.

    If they stepped up the dev team capability a little (e.g. NDK exists for a reason) and supported Android even a tad bit better they would see better revenue. There main issue is the utter poor quality of the Android games out there from GameLoft. Also most of the their titles have NO demo's - hence no real potential to expose customers to the content.

    Truth be told this is a problem for any of the devs: EA Mobile, Digital Chocolate, etc... Staff up Android dev teams with the right resources and attempt ports of iPhone content NOT ports of Java/J2ME games...
    Now that's well said! The truth be told brother! lol
  7. Yeah maybe if they didn't release such crap quality games that should be free for sale they prolly would build a following. People are not going to buy junk especially when in comparision you are putting more effort into the iPhone platform but trying to pin the same sticker price on us for a less quality version... How stupid are you? If you wan't to leave and jump ship then go right ahead imo cause we ain't losing anything at this present day lol.
  8. I'll Just Wait For Some Good Quality Games
  9. Again... All I want from them is MONOPOLY!
  10. Guys guys guys, did we just go a full thread blaming them? And not for a second consider that it might be our own hardware? Being mindful the Iphone has an "intuitive" touch screen interface that supports up to what 7 fingers?
    And the g1 we can't manage a solid 2 but we can manage a slosh like hack for 2 fingers?
    They said they'll be available to second generation Android phones meaning in hopes that they will have better control.

    And I read somewhere else search Monopoly on the market and some other app publisher pushed it out and it works fine, that or maybe it was Oregon Trail, don't recall.
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