reissgo
02-08-2012, 10:37 AM
I have recently released a game called "tangle twister" to the market.
I have spent a little on admob advertising so now have 650 downloads.
But only two people have rated it so far. I wonder if I'm doing
something wrong to get so few ratings.
At the moment I bring up a prompt for the user to rate after they have
run the app at least three times and have just completed a level
higher than three (very easy). I only prompt if there is currently an
internet connection.There is also a "Rate" option that appears if the
users press the menu button during game play.
I guess there are a few possibilities:
A) I have a bug in the code which results in me seeing the prompt, but
other users not seeing it.
B) The wording on the prompt is not encouraging enough.
C) People simply don't like the app and never play long enough to get
the prompt.
D) I have made some market configuration error which results in
ratings being lost.
E) 2 out of 650 is actually what I should expect for this type of
game.
F) Something else.
Any ideas?
I have spent a little on admob advertising so now have 650 downloads.
But only two people have rated it so far. I wonder if I'm doing
something wrong to get so few ratings.
At the moment I bring up a prompt for the user to rate after they have
run the app at least three times and have just completed a level
higher than three (very easy). I only prompt if there is currently an
internet connection.There is also a "Rate" option that appears if the
users press the menu button during game play.
I guess there are a few possibilities:
A) I have a bug in the code which results in me seeing the prompt, but
other users not seeing it.
B) The wording on the prompt is not encouraging enough.
C) People simply don't like the app and never play long enough to get
the prompt.
D) I have made some market configuration error which results in
ratings being lost.
E) 2 out of 650 is actually what I should expect for this type of
game.
F) Something else.
Any ideas?