View Full Version : Knockheads: New Free Physics Game
treyygames
03-03-2011, 07:32 PM
Hi all,
I've posted my new game called Knockheads in the Android Market and I invite you to check it out. It's totally free, and has a light and silly feel to it, while still challenging. If you like casual, funny and addictive physics games, check this one out!
https://market.android.com/details?id=com.treyygames.knockheadsBeta
https://ssl.gstatic.com/android/market/com.treyygames.knockheadsBeta/ss-1-320-480-160-0-3e43d1bf54e0ca5866c7bbaedafccafcdb24a4c6
ggrant3876
03-04-2011, 06:45 AM
Welcome to the A/C. Be sure and add your app to our app directory.
http://androidcommunity.com/app/
treyygames
03-04-2011, 09:57 AM
Welcome to the A/C. Be sure and add your app to our app directory.
http://androidcommunity.com/app/
Hey thanks for the welcome. I actually submitted it a couple days ago but haven't seen it show up in the list yet..
treyygames
03-05-2011, 12:46 AM
I just released an update that addresses some major performance issues. It should run smoother now.:D
treyygames
03-06-2011, 02:41 AM
Update: I fixed a compatibility issue so if it didn't show up in the market for your phone before, it should now.
https://market.android.com/details?id=com.treyygames.knockheadsBeta
:D
treyygames
03-10-2011, 11:23 AM
Alright guys, new update today.
The gameplay is drastically improved. You still fling the guy with a touch/drag but upon leaving the dashed circle, he shoots out at roughly the same speed no matter how slow you were moving.
Also, before I was using a delta time step for the physics, which accounted for fps fluctuations but with inaccurate floating point math, it was not enough. Slow framerates still moved slower. Here I've implemented a fixed time step with an accumulator, which has improved the physics and made the game much more consistent.
Hope you enjoy it!
Trey
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