[youtube]http://www.youtube.com/watch?v=cledOMNKl8Y[/youtube]Well there it is folks, if you read between the lines, it sounds as though Google is working on an Android app store for content distribution.
Monthly Archive: May 2013
[youtube]http://www.youtube.com/watch?v=p05FcwoYej0[/youtube]In the next article/video, I’ll walk you through the “other side” of this room to tour the different groups just hanging out and chit chatting about YouTube, Google Web Toolkit, Google Data APIs, Gears, OpenSocial Application, Android, etc. As Robert of Scolbleizer.com put, “How can you tell what’s hot at a conference?” Come to the party and check out the size of the crowds around the tables.
[youtube]http://www.youtube.com/watch?v=quM0S3ZXhEw[/youtube]More videos from the Android Fireside Chat coming soon.
Android prototype demonstration, the developers sat down for a Q&A session. The question on everyones' lips was what exactly the demo hardware consisted of, and who made it; while the answer to the latter was under NDA, we were given some details of the former. Based on a 528MHz Qualcomm processor, the smartphone used a Synaptics capacitive touchscreen and the UMTS cellular standard; the demo itself was carried out using a 3.6Mbps HSDPA connection. Android's memory requirements continue to be reasonable: the prototype had 128MB of RAM and 256MB of flash.
iPhone 2.0! As our exclusive demo videos show, the Android team have been putting in some long hours bringing the user interface up to the standard people expect. The iPhone sets the bar high, and leftfield rivals like Samsung's TouchWiz GUI really pile on the pressure. What they've given us is, at first glance, a blend of the successful parts of each of those, together with a dose of Google's own minimalist aesthetic. Hopefully you'll agree with us, once you've looked through the photos and watched the video, that the design is a winner. In this first video, we see an overview of the new interface and menu structure, including the clever pattern-based unlock screen. Much of the GUI can be interacted with - for instance pulling down the title bar reveals missed calls and new messages - using the familiar palatte of swipes and taps. You can also see the straightforward way to create shortcuts on the home screen; a matter of holding down your finger and then following through the contextual menus. [youtube]http://www.youtube.com/watch?v=arXolJrLVEg[/youtube] Next up, Google's Street View gets the Android treatment with a built-in compass. That lets you pan around the location-based image, turning the handset into something of an augmented reality device. As you can tell by the applause, this was one of the most popular apps! [youtube]http://www.youtube.com/watch?v=4PRfVKzuUJ4[/youtube] Google briefly touched on their work with developers, including the latest round of entries in their Android Developers Challenge. Here you can see a port of Pacman, developed for the handset: [youtube]http://www.youtube.com/watch?v=DfruA4RzzpQ[/youtube] In this last video, a demo of Google Maps, you can see how closely the Android experience matches that of the desktop. All of the usual mapping options are present - satellite views, traffic, etc. - and, with a 3G network, load and update quickly. [youtube]http://www.youtube.com/watch?v=iBHx5jHsqiU[/youtube] Pac-Man on Android for the firs time! [youtube]http://www.youtube.com/watch?v=4q3gGNtbxhQ[/youtube] Customize how you want to unlock Android [youtube]http://www.youtube.com/watch?v=JGCIlAwrpvI[/youtube] [gallery]
AndroidGlobalTime has been added to the apps-for-android project. It is a 3D world clock open source application developed by an engineer at Google. It's intended to serve as an illustrative of how to use the OpenGL ES APIs in your Android Applications.
Just a quick word on how to use AndroidGlobalTime. When you launch it, you'll see a spinning globe showing day and night regions. Pressing the space bar will overlay an analog clock with the time corresponding to location you're currently examining. The arrow keys allow you to spin the Earth and traverse through different time-zones while the clock is displayed. Pressing the center key in the emulator toggles between a 3D and 2D view of the earth. Pressing the L key will turn the city lights on or off. You can also zoom-out by pressing 2 and zoom-in by pressing 8. - Megha JoshEnjoy!
Google IO registration email this morning. I'm planning on attending and providing coverage (video and blog) the following sessions in addition to the keynote at 9:30AM on 5/28. If you're attending, make sure to shoot me an email or post your reply in this thread. I'm looking forward to meeting all you "android heads" at Google IO!
Google has sent out emails to the top 50 applications from the Android Developers Challenge explaining some of the details of Phase II of the ADC. It appears that Google is going to be using these top 50 teams as a testers for new SDK snapshots. The only catch is that the developers must agree to a 'NDA' type of agreement forbidding screenshots or descriptions of new features: As a Round 2 participant, we'll be providing you with the most up-to-date Android SDK so that you can take advantage of the latest tools & platform capabilities that will be shipping in devices later this year. These early access SDKs have many enhancements, additional features, and bug fixes. However, these SDKs have not had the same level of testing as public SDKs, so there are bugs; these releases are definitely "bleeding edge." As we continue to update the platform, you'll receive periodic drops of updated early access SDKs. We'll do our best to give you a rough timeline on when these early access SDKs will be available so that you can better plan your development schedule. Approximately 3 weeks before the submission deadline, we will provide a final early access SDK. You will need to submit your entry using this version of the SDK. Since these early access SDKs are not ready for the public, you need to execute a special SDK license. This is the same SDK license that governs the public SDK with the addition of a confidentiality clause. We've attached the SDK license document to this email.Google's logic for not releasing the latest and greatest version of the Android SDK to the public is because of the instability and bugs. Google pushed the deadline back to July 28th since the teams will be working with the new versions of SDKs. General release of the new SDK will be made available some months down the road. [thanks for the tip Jason C.]